AI Insights · Timothy · October 2021
Top 5 Free to Play Games on iOS in Australia Q3 2021
Discover the performance trends of the top 5 free-to-play games on iOS in Australia during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the Australian iOS market saw significant activity in the free-to-play games category. Here’s a breakdown of the performance trends for the top 5 games during this period according to Sensor Tower data.
Lightning Link Casino Slots The app experienced a consistent increase in weekly revenue, peaking at approximately $945K in mid-July and maintaining a steady flow around $900K to $930K for most of the quarter. Weekly downloads saw a decline, starting at 4.9K and dropping to around 3.3K by the end of September. Active users showed a slight decrease from 42K to 37K over the quarter.
Roblox Weekly revenue for Roblox fluctuated, reaching a high of $596K in late September. Downloads varied throughout the quarter, with a notable increase to 30.4K at the end of September. Active user numbers saw a downward trend, decreasing from 640K in late June to 566K by the end of September.
PUBG MOBILE The app’s weekly revenue showed significant spikes, hitting $519K in mid-August and $478K in late September. Downloads remained relatively stable, averaging around 5K to 6K weekly. Active users fluctuated slightly, with a peak of 88.6K in mid-July and stabilizing around 79K to 82K towards the end of the quarter.
Candy Crush Saga Candy Crush Saga maintained a steady revenue stream, peaking at $356K in the last week of September. Downloads exhibited some variability, with a high of 13.3K in early July and settling around 8.5K by the end of the quarter. Active users hovered around 119K, showing minor fluctuations throughout the period.
Cashman Casino Slots Games Weekly revenue for Cashman Casino Slots Games varied, reaching a peak of $318K in mid-July and staying above $290K towards the end of September. Downloads showed a decreasing trend, starting at 3.5K and falling to approximately 1.9K. Active users remained relatively constant, averaging around 19K to 22K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.